Lineage Graph
Directed acyclic graph of descent; supports zupu / pedigree imports.
Trust networks at the kinship and lineage scale — the substrate institutions are built on top of.
Clan Civilization models the substrate of trust that all formal institutions presuppose. Where Decision OS reasons about laws and contracts, Clan Civilization reasons about who is willing to honor them at all. The unit is the lineage (zupu, family tree, tribe, hometown association); the operations are credit, marriage, mutual aid, dispute resolution, and emigration. Some societies build modern institutions on top of strong clan substrates (Confucian East Asia, Ashkenazi communities, overseas Chinese networks); some attempt to dissolve clans into pure individual citizenship (modern French republicanism). Both can work; both have failure modes.
Directed acyclic graph of descent; supports zupu / pedigree imports.
Reputational credit within kin networks; default has collective consequences.
Affinal alliances form bridges between lineage clusters.
Hometown associations + remittance routes (qiaopi-style); bridges ancestor village → host city.
Measures clan-tie attenuation under modernization, urbanization, migration.
Provide trust priors for contract enforceability.
GET /trust?between=A,BReport aggregate clan-strength index for the civ.
POST /civ/{id}/clan-indexRead birth/death/marriage events affecting lineages.
WS /life/eventsPersist genealogical records as long-term memory.
POST /memory/genealogyTrustDensity = Σ_edges(strength) / N(N−1)/2Average pairwise trust within a lineage of N members.
DiasporaResilience = Trust × Mobility × MemoryDiaspora networks survive when all three remain non-zero.